Computing classes often represent disability as a design constraint, reducing disability access to a series of checklists to tick off. Constraint approaches may include exercises such as simulation activities that suggest one can design for disability via mimicry, such as using VR applications to “experience” sensory disabilities.These activities pose a host of ethical questions concerning disability’s status as an object to be fixed or controlled.
Simulating Disability is a resource-in-progress that examines the questions and values that often underly disability simulation practices. In particular, this resource will offer an annotated bibliography that covers a range of simulation artifacts and articles, as well as pedagogical alternatives to simulation.